We Can't All Be iShoot
Earlier I wrote an article about iShoot. Ethan had made enough money to quit his job at Sun and start writing iPhone software full-time. He’s probably made close to a million dollars by now. Then you read stories like this:
http://tech.slashdot.org/article.pl?sid=09/03/10/0157221
The Dapple scenario seems to be more the norm and is what I am experiencing with Jiggle Balls. However, my development costs have been low (if not non-existent) and I’m enjoying spending 8-10 hours a week working on it. I haven’t spent months and months. I wrote my first app in a little under a week (with thanks to the box2D guys!) and each update has taken an additional week. I think that’s the way to do it. I’m convinced that if I had spent 6 months developing something, I would have had the same net result (possibly less… because the updates are helping me sell more units). And I still have plans to release a “Lite” version that will probably sell a few hundred more copies of the pay version.
So, did I make the hundreds of thousands of dollars I wanted to? Not yet. But I’m having fun, I navigated the obstacles of getting something in the App Store, and I still have lots of ideas. And as long as I’m enjoying programming, then I’ll continue.
There are still more balls to be jiggled…
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