We Can't All Be iShoot

Earlier I wrote an article about iShoot.  Ethan had made enough money to quit his job at Sun and start writing iPhone software full-time.  He’s probably made close to a million dollars by now.  Then you read stories like this:

http://tech.slashdot.org/article.pl?sid=09/03/10/0157221

The Dapple scenario seems to be more the norm and is what I am experiencing with Jiggle Balls.  However, my development costs have been low (if not non-existent) and I’m enjoying spending 8-10 hours a week working on it.  I haven’t spent months and months.  I wrote my first app in a little under a week (with thanks to the box2D guys!) and each update has taken an additional week.  I think that’s the way to do it.  I’m convinced that if I had spent 6 months developing something, I would have had the same net result (possibly less… because the updates are helping me sell more units).  And I still have plans to release a “Lite” version that will probably sell a few hundred more copies of the pay version.

So, did I make the hundreds of thousands of dollars I wanted to?  Not yet.  But I’m having fun, I navigated the obstacles of getting something in the App Store, and I still have lots of ideas.  And as long as I’m enjoying programming, then I’ll continue.

There are still more balls to be jiggled…

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