Spikes!

I started working on Jiggle Balls Spikes a few weeks ago and realized that there was some infrastructure (like each ball needing it’s own attributes) that I needed to put into place before I could begin.  Thus, Jiggle Balls v1.4 was created, even though I hadn’t intended to do an update so soon.  But things fell together so nicely and I thought all the enhancements would be a good thing to get out there.  So enjoy!

This last weekend I was then able to begin working on Spikes.  I’m pretty excited about the idea and the fact that it will be a game with a goal this time.  I think my customers will be happy with that too.  I’ve got some of the graphics done and got the objects rotating properly.  I’ve got some great ideas for the sounds too.  So… look for Spikes in the next few months.

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