Cruise, Crap, and Finding Time
Today’s entry is a status update. I missed last time around because I had just gotten back from a Bahama cruise with Donny & Marie (please don’t laugh — it was a dream of my girlfriend). If you’re curious about it you can read it on my personal blog here. It was relaxing and got me away from my electronic devices for 5 days. I’d forgotten how much I like to curl up with a good book in the sun. And my girlfriend enjoyed the D&M activities.
I also have an update to my Who Makes All This Crap blog entry from a few weeks ago. Apparently some of this was made up according to a recent article stating that Daisey embellished many of the facts. There is still an issue and I think Apple has acknowledged it and I truly believe they are doing what is in their power to correct the situation. It’s still profound to me that so many of our electronics are handmade. Even though machines are manufacturing the components, you don’t stop to think of someone having to assemble all those tiny components together. It’s just too bad those jobs couldn’t be done in America.
And lastly… work continues on putting In-App purchases into Jiggle Balls HD (now titled Jiggle Balls Studio). The store front is completely done and I’m working on the content for two products. One is a new theme (and others will be easy to add once the framework is done) and another is a new obstacle… magnets! I’m hoping for a May release. At that time I will have completed all the maintenance work I wanted to do across my product lines and will get back to my game I started over a year ago. My thought process about that game has changed as the landscape of the app store has changed, so it will need to go through a bit of rework as well as being IAP enabled (all of which I can lift easily from the work I’ve done on JBS).
I still struggle with finding time (or more specifically making time) to work on my iOS projects. I’m lucky if I get 5 hours of work squeezed in a week. At that rate it’s really hard to get something to market. As I’ve said in the past… sometimes I’d love to ditch the day job and do this full-time, but currently I don’t feel like I could take that risk (mostly for health insurance reasons to tell ya the truth). I’m envious of those who have taken the plunge.
Sorry this was so short this week. I still owe you an entry about multi-targeted builds. Perhaps next time when I can get some screenshots together. Thanks for reading.
Comments
2 Responses to “Cruise, Crap, and Finding Time”
Leave a Reply





Argh, health insurance! It’s the curse of the United States, that’s for sure. I’m sure it’s the #1 reason that people stay at dead-end jobs.
Oh, my day job is by no means dead-end. I love it, but I love iPhone development even more. It would be nice to be able to take the risk.